Veteran Bodyguard

Creature 3
commonHumanHumanoid
Perception +10
Skills Athletics +10, Intimidation +9, Society +5
CHA +0
CON +3
DEX +2
INT -1
STR +4
WIS +1

AC 19; Fort +11, Ref +10, Will +7
HP 56
Speed 25 feet

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.


Melee Fist +10 (Agile, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning
Melee Greatclub +10 (Backswing, Shove), Damage 1d10+6 Bludgeoning
Melee Sap +10 (Agile, Nonlethal), Damage 1d6+6 Bludgeoning
Melee Sling +8 (Propulsive, Reload 1), Damage 1d6+4 Bludgeoning