Velour

Creature 2

Source Pathfinder Game Night: The Dragon's CrownRemaster

uniqueFiendUnholy
Perception +8; Darkvision (darkvision)
Skills Acrobatics +8, Arcana +7, Deception +8, Religion +6
CHA +2
CON +0
DEX +4
INT +1
STR -1
WIS +2

AC 22; Fort +5, Ref +10, Will +8
HP 24
Resistances Poison 3
Weaknesses Holy 3
Speed 20 feet, Fly 30 feet

Imps are fiendish infiltrators and corrupters who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually get their master killed or damn their soul. Imps are born directly from the Outer Planes themselves, rather than from mortal souls, and thus they serve outside any fiendish hierarchies, granting them leeway to pursue their specialties. Despite standing a mere 2 feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.


Melee Stinger +11 (Agile, Finesse, Magical, Reach 0, Unholy), Damage 1d4 Piercing

Divine Innate Spells DC 18, attack +10
Charm(Rank 1)
Detect Magic(Rank 1)
Noise Blast(Rank 2)

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