Velicarn (Dullahan)

Creature 7

Source Pathfinder Adventure Path: Bastion of BlasphemiesRemaster

uniqueUndeadUnholy
Perception +14; Lifesense
Skills Acrobatics +15, Intimidation +17, Stealth +13, Survival +15
CHA +4
CON +2
DEX +2
INT +2
STR +6
WIS +3

AC 28; Fort +13, Ref +15, Will +17
HP 95 fast healing 5
Weaknesses Holy 5
Speed 20 feet

Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those they deem unfit to continue living. When closing in for the kill, the dullahan first whispers their victim's name, then swiftly collects their prize, casting a pall of dread upon all who witness the grim execution.

A dullahan manifests when a particularly violent warrior is beheaded and the warrior's soul stubbornly clings to material existence (or is refused entry to the afterlife). Most dullahans return to their former homelands, where they can exact vengeance on those they feel wronged them in life (or their living descendants). A dullahan's concept of justice is swift and merciless, and once they've selected a target, they're unwavering in their cause.

Perhaps even more than revenge, a dullahan desires their own rotted head. An individual who wields the head of a dullahan is powerful indeed, for a dullahan will grudgingly serve such a master in the hopes of reclaiming their missing skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies for them, while a mortal might use such an undead warrior to fulfill a personal vendetta. A dullahan won't hesitate to kill their liege and reclaim their head when the opportunity presents itself.


Melee Keen Longsword +18 (Magical, Versatile P), Damage 1d8+10 Slashing
Melee Keen Returning Hatchet +17 (Agile, Sweep), Damage 1d6+10 Slashing
Melee Fist +18 (Agile, Nonlethal, Unarmed), Damage 1d4+10 Bludgeoning
Melee Keen Returning Hatchet +14 (Agile, Thrown 10 ft.), Damage 2d8+10 Slashing
Melee Battle Axe +19 (Magical, Sweep), Damage 3d8+10 Slashing

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