Vaspercham
Creature 17commonAberrationAquatic
Perception +30; Darkvision, See Invisibility
Skills Arcana +33, Athletics +33, Deception +31, Intimidation +29
CHA +6
CON +6
DEX +4
INT +8
STR +8
WIS +5
AC 41; Fort +31, Ref +25, Will +32
HP 335
Resistances Cold 10, Electricity 10
Weaknesses Fire 15
Speed 20 feet, Swim 50 feet
Vasperchams are aquatic horrors who delight in violence, lurking in the shallows near shorelines. Once a vaspercham settles on a home, they stubbornly stay there, regardless of any communities dwelling nearby. A vaspercham's physical might and magic-warping abilities make them incredibly hard to dislodge once entrenched. Vasperchams respond only to strength, so one must best them in combat to gain their begrudging cooperation. But once a vaspercham recovers their strength, they inevitably betray any temporary alliance.
Melee Tentacle +33 (Agile, Magical, Reach 20), Damage 3d10+16 Bludgeoning
Melee Water Blast +33 (Brutal, Magical, Water), Damage 2d8+16 Bludgeoning
Arcane Innate Spells DC 41, attack +33
See the Unseen (Constant)(Rank 2)
Lightning Bolt(Rank 3)
Dispelling Globe(Rank 4)
Control Water (At Will)(Rank 5)
Howling Blizzard(Rank 5)
Spellwrack(Rank 6)
Regenerate(Rank 7)
Constant Spells
+1 Status to All Saves vs. Magic