Tzitzimitl

Creature 19
uncommonElectricityUndeadUnholy
Perception +32; Darkvision, Truesight
Skills Acrobatics +33, Arcana +37, Athletics +33, Nature +37, Occultism +37, Religion +40
CHA +8
CON +6
DEX +8
INT +5
STR +10
WIS +7

AC 43; Fort +29, Ref +32, Will +35
HP 390 fast healing 15, void healing
Resistances Cold 15, Physical 15
Weaknesses Holy 15
Speed 50 feet, Fly 60 feet

Due to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. A solar eclipse marks their arrival, and they draw strange powers of darkness and electricity from these phenomena. Some sages believe tzitzimitls to be instruments of the gods, called down to destroy worlds whose times have come, while others claim they're the undead remains of stranded exiles from a far-off civilization of spacefaring giants. Such legends are ancient and fragmented, but some tell of tzitzimitls being defeated by great heroes and sealed away—though these tales imply that the enormous undead now lie buried and waiting, soon to rampage again should their tombs be breached.


Melee Claw +34 (Agile, Magical, Reach 20), Damage 4d12+10 slashing plus 3d8 Electricity
Melee Eye Beam +34, Damage 4d12 electricity plus 10d6 Force

Occult Innate Spells DC 0, attack +0
Detect Magic(Rank 1)
Darkness(Rank 2)
Haste(Rank 3)
Teleport(Rank 6)

Constant Spells
Fast Healing 15
Void Healing