Thrune Assassin
Creature 9commonHumanHumanoid
Perception +18
Skills Acrobatics +19, Athletics +15, Deception +14, Diplomacy +12, Intimidation +12, Medicine +16, Society +14, Stealth +21, Thievery +17
CHA +0
CON +2
DEX +5
INT +2
STR +3
WIS +2
AC 28; Fort +14, Ref +21, Will +16
HP 150
Speed 25 feet
Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.
In the underbelly of society, the lawless reign supreme.
Melee Rapier +22 (Deadly D8, Disarm, Finesse, Magical), Damage 1d6+11 Piercing
Melee Fist +21 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+11 Bludgeoning
Melee Composite Shortbow +22 (Deadly 2d10, Magical, Propulsive, Reload 0), Damage 2d6+9 Piercing