Therapeutic Healer

Creature 7
commonHumanHumanoid
Perception +14 ((+16 to Sense Motive))
Skills Diplomacy +17, Medicine +17, Occultism +16, Performance +15, Society +14
CHA +4
CON +0
DEX +1
INT +3
STR +2
WIS +3

AC 24; Fort +15, Ref +12, Will +18
HP 110
Resistances Mental 5
Speed 25 feet

Some healers feel great empathy for their charges and take great pains to help shoulder their allies' burdens both in and out of combat.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Melee Staff +13 (Two Hand D8), Damage 1d8+6 Bludgeoning
Melee Fist +13 (Agile, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning

Occult Spontaneous Spells DC 25, attack +17
Guidance(Rank 1)
Message(Rank 1)
Protection(Rank 1)
Sanctuary(Rank 1)
Shield(Rank 1)
Soothe(Rank 1)
Clear Mind(Rank 2)
Status(Rank 2)
Translate(Rank 2)
Bard Composition Spells DC 25, attack +17

+2 to Sense Motive