Therapeutic Healer
Creature 7commonHumanHumanoid
Perception +14 ((+16 to Sense Motive))
Skills Diplomacy +17, Medicine +17, Occultism +16, Performance +15, Society +14
CHA +4
CON +0
DEX +1
INT +3
STR +2
WIS +3
AC 24; Fort +15, Ref +12, Will +18
HP 110
Resistances Mental 5
Speed 25 feet
Some healers feel great empathy for their charges and take great pains to help shoulder their allies' burdens both in and out of combat.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Melee Staff +13 (Two Hand D8), Damage 1d8+6 Bludgeoning
Melee Fist +13 (Agile, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning
Occult Spontaneous Spells DC 25, attack +17
Guidance(Rank 1)
Message(Rank 1)
Prestidigitation(Rank 1)
Protection(Rank 1)
Sanctuary(Rank 1)
Shield(Rank 1)
Soothe(Rank 1)
Telekinetic Projectile(Rank 1)
Cleanse Affliction(Rank 2)
Clear Mind(Rank 2)
Status(Rank 2)
Translate(Rank 2)
Veil of Privacy(Rank 3)
Bard Composition Spells DC 25, attack +17
Hymn of Healing(Rank 1)
+2 to Sense Motive