Tenebric Giant

Creature 17
rareEvilShadowUndeadUnholy
Perception +31; Darkvision, Lifesense
Skills Athletics +33, Intimidation +30, Religion +30, Stealth +29 (+33 to Hide in Dim Light or Darkness)
CHA +5
CON +9
DEX +4
INT +4
STR +9
WIS +7

AC 39; Fort +32, Ref +27, Will +30
HP 360 void healing
Weaknesses Vitality 15
Speed 25 feet

Necromancers reaching for the greatest heights of experimentation know that creating a new terror requires exacting, careful work at every stage of the process. In the case of the tenebric giant, this process begins with a tomb giant who dies after consuming a dose of several poisons combined with the shadow ash reagent. This creates the right circumstances for a necromancer to raise them as a tenebric giant. They're particularly obedient to the will of the necromancer who created them and are charged full of energy from the Shadow Plane, which grants them new powers and abilities.


Melee Scythe +34 (Deadly 2d10, Magical, Reach 15, Trip), Damage 3d10+17 Slashing
Melee Claw +32 (Agile, Reach 15, Unarmed), Damage 3d6+17 Slashing
Melee Rock +32 (Brutal), Damage 3d6+17 Bludgeoning

Lifesense 80 feet
Attack of Opportunity
Catch Rock
Void Healing
Throw Rock