Taljjae (The General)

Creature 18
uniqueChaoticFey
Perception +33; Darkvision (jelly sense 120 feet)
Skills Acrobatics +35, Athletics +31, Performance +38, Society +31
CHA +9
CON +7
DEX +9
INT +6
STR +8
WIS +8

AC 43; Fort +27, Ref +33, Will +30
HP 400
Speed 50 feet, Swim 30 feet

The form of Taljjae's body can vary from visit to visit or even moment to moment, but it's easily recognized due to its signature cloak and masks. So long as Taljjae's mood is placid, it can be approached safely, but its mercurial temperament can be hard to predict.

Carved scars mark the face of this severe mask, which gives Taljjae the skill at arms of a veteran commander.


Melee Whirling Sash +35 (Agile, Magical, Reach 10, Versatile B), Damage 4d6+18 Slashing
Melee Glaive +35 (Deadly 3d8, Forceful, Magical, Reach 15), Damage 4d8+18 slashing plus 1d6 Spirit
Melee Goblinfire +35 (Fire), Damage 4d6+18 Fire