Taiga Linnorm
Creature 19uncommonChaoticDragonEvil
Perception +33; Darkvision, Scent, Truesight
Skills Acrobatics +33, Athletics +37, Stealth +35
CHA +7
CON +8
DEX +6
INT -2
STR +10
WIS +6
AC 44; Fort +35, Ref +31, Will +29
HP 385 regeneration 15 (deactivated by cold iron)
Weaknesses Cold Iron 15
Speed 40 feet, Fly 100 feet, Swim 50 feet
Taiga linnorms are covered in hundreds of quill-like black spines as sharp as spears. Wise hunters native to linnorm-infested lands know to watch for spines stuck in the bark of conifers-a sure sign that a taiga linnorm has recently passed through. Sometimes this means of tracking isn't enough to avoid an encounter, however; taiga linnorms, like their tarn and tor brethren, are skilled stalkers. They prefer to lurk in half-frozen bogs or swampy marshlands with their heads poking just above the water's surface, ever watchful for unwary prey.
Melee Jaws +37 (Magical, Reach 25, Unarmed), Damage 4d12+18 Piercing
Melee Claw +37 (Agile, Magical, Reach 25, Unarmed), Damage 4d8+18 Slashing
Melee Tail +37 (Agile, Magical, Reach 30), Damage 5d6+18 Bludgeoning
Primal Innate Spells DC 41, attack +31
True Seeing (Constant)(Rank 8)
Freedom of Movement (Constant)(Rank 9)
Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Cold Iron)
Improved Grab