Surgeon

Creature 2
commonHumanHumanoid
Perception +14
Skills Crafting +10, Diplomacy +8, Medicine +16
CHA +0
CON +1
DEX +3
INT +2
STR +1
WIS +4

AC 17; Fort +7, Ref +7, Will +10
HP 30
Speed 25 feet

The surgeon specializes in the physical alteration of the body to prevent the spread of disease, removing necrotic and decaying flesh to help the whole to survive. Few healers know the science of anatomy and physiology better.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Melee Scalpel +11 (Agile, Finesse, Versatile S), Damage 1d4+1 Piercing
Melee Scalpel +11 (Agile, Finesse, Thrown 10, Versatile S), Damage 1d4+1 Piercing
Melee Fist +11 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+1 Bludgeoning
Melee Bonesaw +9 (Trip), Damage 1d8+1 Slashing