Stormcrown Dragon (Ancient, Spellcaster)

Creature 18
uncommonDragonElectricityPrimal
Perception +30; Darkvision, Motion Sense, Scent
Skills Acrobatics +38, Arcana +31, Athletics +35, Crafting +31, Deception +31, Diplomacy +35, Intimidation +31, Nature +27
CHA +4
CON +5
DEX +9
INT +5
STR +6
WIS +5

AC 42; Fort +33, Ref +33, Will +30
HP 360
Resistances Sonic 20
Weaknesses Earth 20
Speed 60 feet, Fly 180 feet

Heralds of—and heralded by—the primal forces of thunder and lightning, stormcrown dragons meld the majesty of fierce storms and mighty dragons. Driven by emotion and curiosity, these mercurial dragons can change from friend to foe or threatening to thoughtful in mere moments.

While no strangers to the personality traits for which dragons are well-known—pride, imperiousness, desire for lovely things, and so on—stormcrown dragons are by nature gregarious, even jovial. Indeed, these dragons often mingle with local communities or extend invitations for everything from raucous feasts to elegant soirees. To offend a stormcrown dragon, however, is most unwise. Insults to the dragon's hospitality or friendship, assertions of authority, and demands on them are all likely to elicit a tempestuous response, in every sense of the word. Cursed metamorphosis is a personal favorite of older stormcrown dragons for the disrespectful and demanding, forcing shapes on them more befitting their insignificance. A stormcrown dragon's fury often passes as suddenly as it arises, however, particularly when dulled by a suitable display of contrition.


Melee Jaws +35 (Finesse, Magical, Reach 15), Damage 3d10+16 Piercing
Melee Claw +35 (Agile, Finesse, Magical, Reach 10), Damage 3d8+16 Slashing
Melee Tail +33 (Magical, Reach 20, Sonic), Damage 2d10+16 bludgeoning plus 3d6 Sonic
Melee Antler +28 (Electricity, Magical, Reach 10), Damage 3d6+16 piercing plus 2d12 Electricity
Melee Storm Bolt +35 (Electricity, Magical), Damage 3d12+10 Electricity

Primal Prepared Spells DC 40, attack +32
Charm(Rank 1)
Create Water(Rank 1)
Detect Magic(Rank 1)
Electric Arc(Rank 1)
Grease(Rank 1)
Heal(Rank 1)
Know the Way(Rank 1)
Read Aura(Rank 1)
Stabilize(Rank 1)
Deafness(Rank 2)
Mist(Rank 2)
Shatter(Rank 2)
Blindness(Rank 3)
Haste(Rank 3)
Zephyr Slip(Rank 4)
Truesight(Rank 6)
Regenerate(Rank 7)
Primal Innate Spells DC 40, attack +0
Gale Blast(Rank 1)

+2 Status to All Saves vs. Primal