Steaming Kingdom Bartender
Creature 2uniqueDwarfEvilHumanoidLawful
Perception +8
Skills Athletics +9, Deception +6, Diplomacy +6, Performance +8, Society +6, Thievery +5
CHA +3
CON +2
DEX +0
INT +0
STR +3
WIS +1
AC 16; Fort +9, Ref +5, Will +8
HP 35
Speed 25 feet
Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.
Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.
Melee Sap +8 (Agile, Nonlethal), Damage 1d6+5 Bludgeoning
Melee Fist +8 (Agile, Nonlethal, Unarmed), Damage 1d4+5 Bludgeoning
Melee Pewter Mug +5 (Thrown 10), Damage 1d4+5 Bludgeoning
Melee Dwarven Scattergun +7 (Concussive, Kickback, Reload 1, Scatter 10), Damage 1d8 Piercing