Skirmancer Mage

Creature 5
commonHumanHumanoid
Perception +15
Skills Arcana +13, Athletics +10, Intimidation +9, Society +11
CHA +0
CON +2
DEX +4
INT +4
STR +1
WIS +1

AC 21; Fort +9, Ref +12, Will +14
HP 70
Speed 25 feet

A watchmage uses a mix of magic and martial training to enforce the law. They magically detect invisible criminals, locate stolen property, and counter illegal spells.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.


Melee Fist +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d6+5 Bludgeoning
Melee Shortbow +15 (Deadly D10, Magical, Reload 0), Damage 1d6+4 Piercing

Arcane Prepared Spells DC 20, attack +12
Ignition(Rank 1)
Live Wire(Rank 1)
Runic Weapon(Rank 1)
Shield(Rank 1)
Sure Strike(Rank 1)
Haste(Rank 3)
Paralyze(Rank 3)