Siegebreaker

Creature 14
commonHumanHumanoid
Perception +24
Skills Acrobatics +25, Athletics +23, Crafting +27 (+31 to Craft alchemical items), Stealth +25, Thievery +23
CHA +0
CON +4
DEX +5
INT +5
STR +2
WIS +2

AC 34; Fort +25, Ref +28, Will +23
HP 300
Speed 25 feet

When a well-constructed or magically warded fortification repels every assault, a siegebreaker is called in. These masters of alchemical destruction find that the bigger and more protected the wall, the more satisfying it is to break it.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.


Melee Light Mace +27 (Agile, Finesse, Magical, Shove), Damage 2d4+18 Bludgeoning
Melee Fist +25 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+18 Bludgeoning
Melee Alchemical Grenade +27 (Splash), Damage 3d6 untyped plus 10 untyped plus 10 Untyped

Resistance 10 to Alchemical Items