Sibyl

Creature 3
uncommonHumanHumanoid
Perception +9; Lifesense
Skills Diplomacy +9, Occultism +9, Performance +9, Religion +11
CHA +4
CON -1
DEX +3
INT +2
STR +0
WIS +2

AC 18; Fort +6, Ref +8, Will +12
HP 40
Speed 25 feet

Sibyls are oracular diviners who often fall deep into trances with their oracular curses to spur a frenzied mental state. In this trance, they connect with gods and spirits, albeit in a disorganized haze. Some false sibyls will use substances to try and attempt to bring on this same frantic connection, often with deadly results.


Religions inspire devout individuals to uphold their tenets.


Melee Dagger +10 (Agile, Finesse, Versatile S), Damage 1d4+4 piercing plus 1d6 Spirit
Melee Dagger +10 (Agile, Thrown 10, Versatile S), Damage 1d4+4 piercing plus 1d6 Spirit
Melee Fist +10 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning plus 1d6 Spirit

Divine Spontaneous Spells DC 19, attack +11
Command(Rank 1)
Detect Magic(Rank 1)
Divine Lance(Rank 1)
Fear(Rank 1)
Guidance(Rank 1)
Know the Way(Rank 1)
Mindlink(Rank 1)
Augury(Rank 2)
Darkness(Rank 2)
Oracle Focus Spells DC 19, attack +11
Brain Drain(Rank 1)