Shoki

Creature 9
commonMonitorPsychopomp
Perception +21; Darkvision, Lifesense
Skills Deception +20, Diplomacy +20, Intimidation +20, Occultism +16, Religion +19, Society +16, Stealth +14
CHA +5
CON +4
DEX +1
INT +3
STR +4
WIS +6

AC 27; Fort +19, Ref +14, Will +21
HP 150
Resistances Poison 10, Void 10
Speed 25 feet

Shokis shepherd wayward souls to the Boneyard. They take great pride in traveling to the Universe (and sometimes beyond) to hunt down those who have evaded Pharasma's judgment, whether they be malicious foes or unfortunate undead. A shoki is often transported closer to their quarry by a more powerful psychopomp, but they have the ability to return once they've completed their mission.

A shoki resembles an aged humanoid with jet-black skin, curling ram's horns, and a large snail's shell on their back. Some believe that a shoki keeps souls within that shell for transport back to the Boneyard, while in reality, that power resides in their infused staff.


Many psychopomps are intimately involved with the Boneyard's massive bureaucracy. Few pursue mercy, justice, or personal gain; their duties to Pharasma and her Boneyard are supreme. Nevertheless, individual psychopomps interpret their duties in different ways, which might put them in conflict with mortals or even with each other.