Shoal Linnorm
Creature 15uncommonAmphibiousChaoticDragonEvil
Perception +27; Darkvision, Scent, Truesight
Skills Acrobatics +28, Athletics +31, Stealth +28
CHA +7
CON +7
DEX +5
INT -3
STR +8
WIS +6
AC 38; Fort +29, Ref +25, Will +22
HP 295 regeneration 10 (deactivated by cold iron)
Weaknesses Cold Iron 10
Speed 35 feet, Fly 100 feet, Swim 100 feet
Shoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these linnorms nonetheless beleaguer fishers headed out from small coastal towns, and they may even follow skiffs back to their home port to appraise the town's defenses and plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land. Their preferred quarries includes giant squid and grizzly bears-meals rich in fat, which the linnorms metabolize into the fiery steam that courses through their veins.
Melee Jaws +31 (Magical, Reach 20, Unarmed), Damage 3d12+16 Piercing
Melee Claw +31 (Agile, Magical, Reach 15, Unarmed), Damage 3d8+16 Slashing
Melee Tail +31 (Magical, Reach 25), Damage 4d6+16 Bludgeoning
Primal Innate Spells DC 36, attack +26
True Seeing (Constant)(Rank 6)
Freedom of Movement (Constant)(Rank 7)
Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 10 (Deactivated by Cold Iron)
Improved Grab