Shanrigol Behemoth

Creature 9
uncommonAberrationUndead
Perception +18; Darkvision, Tremorsense
Skills Athletics +20, Stealth +16
CHA -5
CON +3
DEX +4
INT -4
STR +7
WIS +3

AC 27 (all-around vision); Fort +21, Ref +18, Will +16
HP 140 void healing
Resistances Piercing 10, Slashing 10
Weaknesses Vitality 10
Speed 30 feet, Climb 20 feet, Swim 20 feet

Shanrigols that grow with the additions of many living victims can become truly enormous in size and pose a greater danger in their expanding hunting territories. Subterranean communities have collapsed entire tunnels to prevent the creatures from reaching their settlements.

Many shanrigol behemoths absorb enough brain matter to form crude intelligences and take a serpentine or humanoid shape. They're more varied in their abilities than shanrigol heaps, as they often gain abilities from their constituent creatures. The shanrigol behemoth presented below contains flesh from driders and urdefhans, giving it a web attack and necrotic decay ability. Not all shanrigol behemoths have these two abilities, but should have other abilities to replace them.


Fleshwarpers, regardless of their origin or training, create a shocking amount of waste. When the discarded remnants of aberrant flesh are heaped together with an accidental mixture of alchemical compounds or odious energy, the mass can quicken and regain life. Without the guidance of a fleshwarper, these aberrant body parts form into a shanrigol, a mess of bone, muscle, and sinew.