Sedacthy Scout

Creature 2
commonAmphibiousHumanoidSedacthy
Perception +9; Darkvision, Wavesense
Skills Athletics +8, Intimidation +9, Stealth +8, Survival +7
CHA +3
CON +1
DEX +4
INT +0
STR +4
WIS +1

AC 17; Fort +7, Ref +10, Will +7
HP 30
Speed 20 feet, Swim 40 feet

Scouts, usually young sedacthies, ply the ocean in search of animal servants or tread ashore to hunt. Scouts hunting on the surface press crocodiles and snakes into service, while those underwater prefer electric eels and hippocampi.


Sedacthies are amphibious, fish-like humanoids who lurk in Golarion's oceans and are known for leading their animal servants ashore to devour air breathers. When an entire fishing village disappears overnight, sedacthies are the first suspects. Sedacthies pride themselves as natural leaders, with ambition limited only by their strict adherence to hierarchy. A sedacthy's station is determined by the strength of the animal servants they press into service, and the mettle they prove during hunts and in battles against outsiders.


Melee Jaws +10, Damage 1d4 bleed plus 1d4+4 Piercing
Melee Claw +10 (Agile), Damage 1d6+4 Slashing
Melee Spear +10, Damage 1d6+6 Piercing
Melee Spear +10 (Thrown 20), Damage 1d6+4 Piercing
Melee Clingy Octopus +10 (Thrown 15), Damage 1d4+4 bludgeoning plus 1 Bleed

Wavesense (Imprecise) 30 feet