Scylla
Creature 16rareAberrationAmphibious
Perception +30; Greater Darkvision (see the unseen)
Skills Athletics +28, Deception +30, Intimidation +30, Nature +27, Stealth +30 (+32 in deep water)
CHA +6
CON +5
DEX +9
INT +4
STR +5
WIS +3
AC 39; Fort +26, Ref +32, Will +28
HP 295
Resistances Fire 15
Speed 20 feet, Swim 60 feet
As feared as they are elusive, scyllas use illusions and mental abilities to lure ships to their doom. These intelligent, nightmarish aberrations take the form of beautiful humanoids with canine heads lining their waists and writhing tentacles for legs. They lurk along major shipping lanes, on the sharp rocks, or in the murky depths of narrow sea passages as they wait patiently for their next catch.
Melee Tentacle +30 (Finesse, Reach 20), Damage 3d10+15 Bludgeoning
Melee Wolf Jaws +30 (Agile, Finesse), Damage 3d8+15 Piercing
Occult Innate Spells DC 36, attack +28
Illusory Object (At Will)(Rank 1)
Mist (At Will)(Rank 2)
See the Unseen (Constant)(Rank 2)
Veil of Privacy (Constant)(Rank 3)
Control Water (At Will)(Rank 5)
Illusory Scene(Rank 5)
Slither(Rank 5)
Truespeech(Rank 5)
Dominate(Rank 6)
Improved Grab
Knockdown