Quatoid

Creature 7

Source Pathfinder Monster CoreRemaster

commonAquaticElementalWater
Perception +18; Darkvision
Skills Athletics +15, Diplomacy +12, Occultism +17, Society +17, Stealth +13
CHA +1
CON +0
DEX +2
INT +4
STR +4
WIS +3

AC 25; Fort +13, Ref +15, Will +18
HP 120
Resistances Bludgeoning 5, Fire 5
Speed 25 feet, Swim 25 feet

Quatoids are peculiar elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. Mysterious even to other elementals, quatoids nevertheless respond to mortal summons. They assist these mortals in combat but seem to prefer offering calm advice, looking for alternate solutions even in the midst of bloody conflict.

With the return of their elemental lord from her long imprisonment, quatoids are slowly becoming more active on the Plane of Water. However, much of their activity still seems to be centered on the mortal realm.


Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.


Melee Tentacle +16 (Reach 10, Unarmed), Damage 2d12+6 Bludgeoning

Primal Innate Spells DC 27, attack +17

At-Will Spells
Grab