Quasit

Creature 1
commonChaoticDemonEvilFiendUnholy
Perception +7; Darkvision
Skills Acrobatics +7, Arcana +4, Deception +7, Intimidation +5, Religion +5, Stealth +7
CHA +2
CON +0
DEX +4
INT +1
STR -1
WIS +2

AC 17; Fort +4, Ref +10, Will +7
HP 25
Weaknesses Cold Iron 3, Holy 3
Speed 15 feet, Fly 35 feet

Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own.


Melee Claw +9 (Agile, Finesse, Magical, Poison, Unarmed, Unholy), Damage 1d6-1 slashing plus 1d4 Spirit

Divine Innate Spells DC 17, attack +9
Detect Magic(Rank 1)
Fear(Rank 1)
Read Omens(Rank 4)

Telepathy (Touch)
Knockdown (Wolf Form)