Priest of Pharasma

Creature 6
commonHumanHumanoid
Perception +14
Skills Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12
CHA +2
CON +1
DEX +3
INT +0
STR +3
WIS +4

AC 21; Fort +11, Ref +11, Will +14
HP 80
Speed 25 feet

Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.


Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.


Melee Dagger +13 (Agile, Magical, Versatile S), Damage 1d6+5 Piercing
Melee Dagger +13 (Agile, Magical, Thrown 10, Versatile S), Damage 1d6+5 Piercing

Divine Prepared Spells DC 24, attack +16
Detect Magic(Rank 1)
Heal(Rank 1)
Light(Rank 1)
Mindlink(Rank 1)
Read Aura(Rank 1)
Shield(Rank 1)
Spirit Link(Rank 1)
Silence(Rank 2)
Cleric Domain Spells DC 24, attack +16
Death's Call(Rank 1)