Pirate

Creature 2
commonHumanHumanoid
Perception +6
Skills Acrobatics +7, Athletics +8, Deception +6, Intimidation +6
CHA +2
CON +1
DEX +3
INT +0
STR +2
WIS +2

AC 17; Fort +7, Ref +8, Will +6
HP 32
Speed 25 feet

These scourges are a threat to anyone who spends time away from land.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Melee Cutlass +10 (Forceful, Sweep), Damage 1d6+5 Slashing
Melee Dagger +11 (Agile, Finesse, Versatile S), Damage 1d4+5 Piercing
Melee Dagger +11 (Agile, Thrown 10, Versatile S), Damage 1d4+5 Piercing
Melee Fist +11 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 Bludgeoning

Reactive Strike