Phasmadaemon

Creature 17
commonDaemonFiendUnholy
Perception +29; Darkvision, Truesight
Skills Acrobatics +31, Deception +31, Intimidation +33, Religion +29
CHA +6
CON +6
DEX +8
INT +3
STR +8
WIS +4

AC 39; Fort +31, Ref +26, Will +31
HP 340
Weaknesses Holy 15
Speed 25 feet, Fly 35 feet

The horrifying phasmadaemons make use of illusions and their own frightening appearances (that of serpents with bony tails, horned crocodilian skulls for heads, and several insectile pincers) to strike fear into the hearts of others. They represent deaths brought about by fright. Ultimately, any kind of fear can lead to the creation of a phasmadaemon, but a soul who transforms into such a fiend must quickly find other fears to feed on to build up their own strength. Without the nourishment of human fear, the newborn phasmadaemon begins to waste away, eventually "dying" and becoming planar quintessence. Only the most clever and capable phasmadaemons survive their initial hunger, learning how to prey on even the bravest souls as a result.


Melee Jaws +33 (Magical, Reach 10, Unarmed, Unholy), Damage 3d10+19 Piercing
Melee Claw +33 (Agile, Magical, Reach 10, Unarmed, Unholy), Damage 3d8+19 Slashing

Divine Innate Spells DC 38, attack +30
Translocate(Rank 4)
Shadow Blast(Rank 5)

Telepathy 100 feet
Constant Spells
+1 Status to All Saves vs. Magic
Grab