Phase Archdragon
Creature 22rareArcaneDragon
Perception +38; Darkvision, Scent
Skills Acrobatics +41, Arcana +42, Athletics +38, Diplomacy +40, Nature +37, Occultism +40, Religion +37
CHA +7
CON +5
DEX +9
INT +10
STR +7
WIS +8
AC 47; Fort +33, Ref +38, Will +37
HP 300
Speed 70 feet, Fly 210 feet
No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation. They frequently establish multiple lairs in far-flung places they repeatedly visit. Beyond the typical wealth found in lairs, phase dragons tend to keep items of sentimental value from their travels, such as a particularly rare flower from the region or a piece by a local artist.
Melee Jaws +40 (Magical, Reach 15), Damage 4d12+17 Piercing
Melee Claw +40 (Agile, Magical, Reach 10), Damage 4d8+17 Slashing
Melee Tail +38 (Magical, Reach 10), Damage 4d10+17 Bludgeoning
Arcane Innate Spells DC 45, attack +37
Detect Magic(Rank 1)
Know the Way (constant)(Rank 1)
Read Aura(Rank 1)
Flicker(Rank 4)
Planar Tether(Rank 4)
Translocate(Rank 4)
Translocate (at will)(Rank 4)
Teleport(Rank 6)
Interplanar Teleport(Rank 7)
Planar Seal(Rank 7)
Quandary(Rank 8)
Gate(Rank 10)
+2 Status to All Saves vs. Arcane