Olethrodaemon

Creature 20
commonDaemonEvilFiendUnholy
Perception +33; Darkvision, Tremorsense, Truesight
Skills Athletics +40, Intimidation +38, Religion +34
CHA +8
CON +7
DEX +6
INT +2
STR +10
WIS +6

AC 44; Fort +35, Ref +32, Will +34
HP 450
Weaknesses Holy 20
Speed 35 feet, Burrow 35 feet, Fly 40 feet

Even daemons fear the most massive and terrifying of their kind, olethrodaemons. No single entity could embody the level of evil necessary to manifest one; instead, these living war machines are made from the souls of many-or so the story goes. Other theories suggest that the four Horsemen of the Apocalypse are responsible for creating the olethrodaemons, or that olethrodaemons are merely the seeping run-off of an even greater being: a mysterious fifth Horseman.

Whatever the truth, olethrodaemons are real, and their existence is terrifying enough to instill paralyzing existential dread. With dozens of unblinking glowing eyes above a drooling maw, two sets of four muscled limbs, and countless horns, olethrodaemons resemble no other creature known to mortalkind.


Melee Jaws +38 (Magical, Reach 10, Unarmed, Unholy), Damage 4d12+17 piercing plus 1d6 Spirit
Melee Claw +38 (Agile, Magical, Reach 15, Unarmed, Unholy), Damage 4d8+17 slashing plus 1d6 Spirit

Divine Innate Spells DC 42, attack +34
Disintegrate(Rank 9)
Disjunction(Rank 9)
Massacre(Rank 9)
Cataclysm(Rank 10)

Tremorsense 120 feet
Telepathy 100 feet
Constant Spells
+1 Status to All Saves vs. Magic
Grab