Ocean Nomad
Creature 6commonHumanHumanoid
Perception +16
Skills Athletics +15, Nature +10, Survival +13
CHA +0
CON +2
DEX +4
INT +0
STR +4
WIS +3
AC 24; Fort +14, Ref +17, Will +11
HP 100
Speed 25 feet, Swim 25 feet
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Melee Trident +17, Damage 1d8+10 Piercing
Melee Trident +17 (Thrown 20), Damage 1d8+10 Piercing
Melee Fist +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 Bludgeoning