Necromancer

Creature 5
commonHumanHumanoid
Perception +10
Skills Arcana +11, Intimidation +8, Occultism +13
CHA -1
CON +2
DEX +3
INT +4
STR +2
WIS +2

AC 20; Fort +11, Ref +12, Will +11
HP 65
Speed 25 feet

Defiling the natural order and spitting in the face of convention, the necromancer remains dutifully committed to understanding what forces await beyond the mortal boundaries of life and death.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.


Melee Light Mace +14 (Agile, Finesse, Shove), Damage 1d4+8 Bludgeoning
Melee Fist +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+8 Bludgeoning

Occult Innate Spells DC 23, attack +15
Void Warp(Rank 1)