Necral Worm Swarm

Creature 5
commonAnimalSwarmUndead
Perception +12; Tremorsense
Skills Acrobatics +10, Stealth +12
CHA -4
CON +4
DEX +3
INT -5
STR -1
WIS +1

AC 20; Fort +15, Ref +12, Will +8
HP 60 void healing
Resistances Bludgeoning 4, Piercing 8, Slashing 8
Weaknesses Area Damage 4, Vitality 8, Splash Damage 4
Speed 15 feet, Burrow 30 feet

A single finger-length bore worm is unpleasant but mostly innocuous. Ten thousand bore worms, on the other hand, pose a formidable threat to even seasoned adventurers. The countless worms form a roiling, rancid mass of acid and pain, capable of delivering a hideous death to any person or beast unable to escape them. Unfortunately for any creature other than a bore worm, most encounters involve swarms.


These Darklands vermin produce corrosive, noxious slime and deliver agonizing bites, whether as a revolting, wriggling swarm of finger-length worms or a single massive, lurching beast. Among Darklands communities, most inhabitants regard bore worms much in the same way surface cultures speak of maggots or cockroaches-with general disdain and revulsion. Children consider catching a single bore worm and using it to torment others a rite of passage, albeit a dangerous one.

An undead sorcerer in the ghoul-run Darklands city of Nemret Noktoria developed necral worms about 60 years ago by filling an empress bore worm's abandoned exoskeleton with a unique alchemical paste. These undead bore worms radiate the very energies of death, making them surprisingly sophisticated magical batteries. Less pleasant entities often use them as magical tools.


Tremorsense (Imprecise) 60 feet
Swarm Mind
Void Healing