Morrigna

Creature 15
commonMonitorPsychopomp
Perception +28; Darkvision, Lifesense
Skills Athletics +27, Diplomacy +27, Intimidation +29, Religion +29, Society +24, Stealth +27
CHA +4
CON +4
DEX +4
INT +3
STR +8
WIS +6

AC 38; Fort +25, Ref +27, Will +29
HP 240 regeneration 20 (deactivated by acid or fire)
Resistances Void 15, Poison 15
Speed 30 feet, Climb 30 feet

Bounty hunters and investigators, morrignas seek out creatures who thwart death or interfere with the natural flow of souls. Morrignas dress in flowing spider silk and wear masks reminiscent of webs, as they consider patient and watchful spiders to be their spiritual kin.


Psychopomps are guardians and shepherds of the dead in the Boneyard, the vast plane of graves where mortal souls are judged and sent on to their eternal rewards or damnations. Psychopomps ensure that the dead come to terms with their transition from mortality and are properly sorted into the appropriate afterlife. They also protect souls from being preyed upon by supernatural predators. Nearly all psychopomps wear masks, especially when they're likely to be interacting with mortals, although the types of masks they wear are as varied as the psychopomps themselves. The courts of the Boneyard preside in Requian, a somber yet melodic language spoken slowly with various tonal shifts.

Many psychopomps are intimately involved with the Boneyard's massive bureaucracy. Few pursue mercy, justice, or personal gain; their duties to Pharasma and her Boneyard are supreme. Nevertheless, individual psychopomps interpret their duties in different ways, which might put them in conflict with mortals or even with each other.