Mocking Dragon (Young)

Creature 8

Source Pathfinder Lost Omens Draconic CodexRemaster

commonDragonOccult
Perception +19; Darkvision
Skills Acrobatics +16, Athletics +17, Deception +18, Diplomacy +18, Intimidation +18, Performance +18, Society +16, Thievery +16
CHA +6
CON +2
DEX +3
INT +3
STR +5
WIS +2

AC 26; Fort +14, Ref +19, Will +16
HP 135
Speed 25 feet, Fly 90 feet

Wily pranksters and enthusiastic show-offs, mocking dragons amuse their friends and humiliate their foes using trickery, satire, and bombast to disgrace the powerful and lift the spirits of the oppressed. Among the most likely of dragons to interact closely with humanoids, mocking dragons often settle in or near communities where they can easily find targets for their wiles. Mocking dragons are inveterate entertainers, though they're more likely to recite satirical poems or witty quips than compose ballads. Experts in disguise, mocking dragons sometimes change their form to better spy on interesting people, ferret out embarrassing information, or execute elaborate ruses. More serious dragons often view mocking dragons as feckless showboaters, but beneath their jovial exterior, mocking dragons harbor a burning desire to fight injustice. They're easily recruited into campaigns against tyrants, and younger dragons often work to remove gang leaders or landlords that oppress working folk.

Considering their shape-changing abilities, it's difficult to anticipate the guise that a mocking dragon might take. Unless trying hard to avoid attention, a dragon's animal and beast forms have whimsical details that indicate they're more than they seem, like a black mask on a fox or strangely colored plumage on a goose. Mocking dragons also love to employ their ability to shock the unwary by speaking to them in the guise of a dog or squirrel.


Melee Jaws +19 (Magical, Reach 10, Unarmed), Damage 2d10+9 Piercing
Melee Claw +19 (Agile, Magical, Unarmed), Damage 2d6+9 Slashing
Melee Tail +17 (Magical, Reach 15, Unarmed), Damage 2d8+9 Bludgeoning
Melee Spit +17 (Acid, Magical, Propulsive, Unarmed), Damage 2d6+6 Acid

Occult Innate Spells DC 26, attack +0

+2 Status to All Saves vs. Occult