Mix Coatl
Creature 8uncommonBeastCouatlHoly
Perception +19; Darkvision
Skills Acrobatics +15, Arcana +18, Diplomacy +20, Nature +21, Occultism +18, Society +16, Stealth +17, Survival +15
CHA +4
CON +4
DEX +3
INT +4
STR +6
WIS +5
AC 27; Fort +14, Ref +15, Will +19
HP 135
Speed 15 feet, Fly 50 feet
Mix coatls (pronounced "meesh") are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.
Coatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries, while others serve the cause of good as they see fit.
Melee Jaws +20 (Magical, Unarmed), Damage 2d10+9 Piercing
Primal Innate Spells DC 26, attack +18
Create Water(Rank 1)
Guidance(Rank 1)
Heal(Rank 1)
Ignition(Rank 1)
Light(Rank 1)
Mending(Rank 1)
Stabilize(Rank 1)
Invisibility (self only)(Rank 2)
Speak with Animals(Rank 2)
Fireball(Rank 3)
Mind Reading (At Will)(Rank 3)
Speak with Plants(Rank 3)
Interplanar Teleport (self only)(Rank 7)
Telepathy 100 feet
Grab