Master of Disguise

Creature 7
commonHumanHumanoid
Perception +17 ((+21 to Sense Motive))
Skills Deception +18, Diplomacy +16, Performance +16, Society +17, Stealth +17, Thievery +15
CHA +5
CON +0
DEX +4
INT +2
STR +0
WIS +3

AC 25; Fort +11, Ref +17, Will +16
HP 110
Speed 25 feet

A master of disguise uses costuming, makeup, and minor illusions to deceive. Some conceal their identity for years, infiltrating organizations under deep cover.


In the underbelly of society, the lawless reign supreme.


Melee Dagger +16 (Agile, Finesse, Versatile S), Damage 1d4+6 Piercing
Melee Dagger +16 (Agile, Thrown 10, Versatile S), Damage 1d4+6 Piercing
Melee Fist +16 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning

+4 to Sense Motive