Master Bodyguard
Creature 5commonHumanHumanoid
Perception +13
Skills Athletics +13, Intimidation +12, Society +8
CHA +0
CON +4
DEX +3
INT -1
STR +5
WIS +2
AC 22; Fort +13, Ref +12, Will +9
HP 94
Speed 25 feet
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.
Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.
Melee Fist +13 (Agile, Nonlethal, Unarmed), Damage 1d4+10 Bludgeoning
Melee Greatclub +13 (Backswing, Shove), Damage 1d10+10 Bludgeoning
Melee Sap +13 (Agile, Nonlethal), Damage 1d6+10 Bludgeoning
Melee Sling +10 (Propulsive, Reload 1), Damage 1d6+6 Bludgeoning