Maestro
Creature 11commonHumanHumanoid
Perception +22
Skills Acrobatics +21, Deception +23, Diplomacy +23, Intimidation +23, Occultism +19, Performance +30, Society +21
CHA +5
CON +1
DEX +4
INT +2
STR +2
WIS +3
AC 30; Fort +18, Ref +24, Will +21
HP 180
Speed 25 feet
A maestro is a performer who has achieved true excellence. These virtuosos can inspire those around them to greater heights or strike fear in their enemies' hearts.
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Melee Rapier +24 (Deadly D8, Disarm, Finesse, Magical), Damage 2d6+10 Piercing
Melee Fist +23 (Agile, Nonlethal, Unarmed), Damage 1d4+10 Bludgeoning
Melee Composite Shortbow +24 (Deadly D10, Magical, Propulsive, Reload 0), Damage 2d6+9 Piercing
Occult Spontaneous Spells DC 30, attack +22
Figment(Rank 1)
Light(Rank 1)
Message(Rank 1)
Summon Instrument(Rank 1)
Telekinetic Projectile(Rank 1)
Shatter(Rank 2)
Fly(Rank 4)
Translocate(Rank 4)
Illusory Scene(Rank 5)
Truespeech(Rank 5)
Wave of Despair(Rank 5)
Spirit Blast(Rank 6)
Vibrant Pattern(Rank 6)
Bard Composition Spells DC 30, attack +22
Counter Performance(Rank 1)
Courageous Anthem(Rank 1)
Dirge of Doom(Rank 3)
+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual