Lunar Consort

Creature 2
uncommonAmphibiousUndead
Perception +6; Darkvision
Skills Athletics +8, Deception +8, Stealth +7
CHA +4
CON +1
DEX +2
INT +1
STR +3
WIS +1

AC 17; Fort +5, Ref +8, Will +11
HP 30
Speed 15 feet, Swim 25 feet

Under the pale glow of moonlight, a lunar consort is a creature that reflects the pure beauty of nature. They take the form of a tall, slender humanoid in a flowing pearlescent gown that shimmers as it reflects moonbeams back to the sky. But as attractive as the moon makes them appear, a lunar consort's power shouldn't be underestimated. These restless spirits are uncommon, created when a mortal drowns under the light of a full moon. As the creature's skin begins to slough away from extended submersion, a combination of ethereal moonlight and void energy transforms that skin into gossamer ectoplasm, which the undead wraps around their body like a shimmering garment.

True to their name, lunar consorts enjoy the company of their victims before indulging in their feast. They flirt with their unfortunate prey either with flattery or sharing secrets of their previous life, trying to empathize with their victims so that they lower their defenses before attacking them to feed. Those who captivate the lunar consorts are rewarded by becoming their companions after death. The consorts drain them of all their body fluids, then preserve their desiccated bodies. Lunar consorts sometimes keep these remains for companionship, hidden away in secluded grottoes and other lairs where pockets of air have been trapped.

While these undead return to their hideaways on moonless nights, they prefer to stay underwater the rest of the time. They propel through the water by waving their layers of skin like jellyfish. When hungry, they swim to the surface next to coastal settlements or boats, leaving part of their skin floating like a silky gown, and move to draw the attention of their victims. Lunar consorts then use their flesh to grab those who come near and drown them.


Melee Skin Tatter +9 (Reach 10), Damage 1d6+5 Bludgeoning
Melee Claw +9 (Agile), Damage 1d4+5 Slashing

Void Healing
Grab