Leydroth

Creature 17
uncommonBeastEvil
Perception +30; Darkvision (magic sense (imprecise) 60 feet)
Skills Acrobatics +32, Athletics +33, Deception +28, Intimidation +28, Stealth +32, Survival +30
CHA +5
CON +9
DEX +7
INT -3
STR +8
WIS +5

AC 40 (or 36 vs. non-magical); Fort +32, Ref +30, Will +28
HP 315
Resistances All Damage 15
Speed 50 feet

In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.

Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.


Melee Jaws +33 (Magical, Reach 10, Unarmed), Damage 3d10+16 piercing plus 1d10 Bleed
Melee Claw +33 (Agile, Magical, Reach 10, Unarmed), Damage 3d10+16 Slashing
Melee Horn Sweep +33 (Magical, Reach 10, Sweep, Versatile P), Damage 3d12+16 Bludgeoning

Primal Innate Spells DC 38, attack +28
Disjunction(Rank 9)

+2 Status to All Saves vs. Magic
36 AC vs. Non-Magical