Knucklehead

Creature 14

Source Pathfinder Adventure Path #225: VaultlinesRemaster

rareAberrationMindless
Perception +21; Scent (no hearing)
Skills Acrobatics +26, Athletics +29, Stealth +22, Survival +24
CHA -4
CON +7
DEX +6
INT -5
STR +8
WIS +0

AC 34; Fort +28, Ref +24, Will +21
HP 315
Resistances Sonic 10
Speed 25 feet, Climb 25 feet

Knuckleheads are fleshwarps named after the oversized hand that sprouts from their neck in place of a skull. Their dangling, armor-plated arms are equally disproportionate, even in comparison to their massive frames, which range in size from 10 to 14 feet tall. Knuckleheads can use their arms either as a second pair of legs or to deliver stone-shattering punches. They feed by crushing a victim in their head-hand, the palm of which is split by a toothy maw.


It's often said that encountering a fleshwarp is evidence there's an even greater monster nearby: the cruel being that tortured the fleshwarp into its distorted form. The Darklands are home to many such monsters, both the fleshwarps and their creators.

Failed Experiments

Knuckleheads are the product of an effort to turn prisoners into obedient servants, but it turns out that a brain isn't an optional luxury when creating the perfect laborer. Driven by hunger and blind instinct, knuckleheads hunted their creators and fellow prisoners alike. Now that they've escaped into the Darklands, they prowl pitch-black caverns, attracted by the smell of flesh.


Melee Arm Hand +26 (Agile, Deadly 3d10, Reach 10), Damage 3d10+10 Bludgeoning
Melee Rock +26 (Brutal), Damage 3d6+10 Bludgeoning

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