King Harral
Creature 14uniqueEvilLawfulUndeadUnholy
Perception +25; Darkvision
Skills Arcana +29, Crafting +25, Diplomacy +27, Intimidation +27, Religion +25, Society +23
CHA +7
CON +0
DEX +5
INT +7
STR +6
WIS +5
AC 35; Fort +22, Ref +24, Will +28
HP 195 void healing, rejuvenation
Resistances Cold 10
Speed 25 feet
Melee Thundering Maul +28 (Magical, Shove), Damage 2d12+12 bludgeoning plus 1d6 Sonic
Arcane Prepared Spells DC 35, attack +27
Detect Magic(Rank 1)
Electric Arc(Rank 1)
Fleet Step(Rank 1)
Mage Hand(Rank 1)
Magic Missile(Rank 1)
Message(Rank 1)
Ray of Enfeeblement(Rank 1)
Shield(Rank 1)
True Strike(Rank 1)
Deafness(Rank 2)
Dispel Magic(Rank 2)
False Life(Rank 2)
Mirror Image(Rank 2)
See Invisibility(Rank 2)
Blindness(Rank 3)
Vampiric Touch(Rank 3)
Dimension Door(Rank 4)
Fire Shield(Rank 4)
Fly(Rank 4)
Freedom of Movement(Rank 4)
Black Tentacles(Rank 5)
Cloudkill(Rank 5)
Disintegrate(Rank 6)
Vampiric Exsanguination(Rank 6)
Wall of Force(Rank 6)
Duplicate Foe(Rank 7)
Eclipse Burst(Rank 7)
Reverse Gravity(Rank 7)
+1 Status to All Saves vs. Vitality
Void Healing