Hryngar Veteran

Creature 7
commonDwarfEvilHryngarHumanoidLawful
Perception +14; Darkvision
Skills Acrobatics +13, Athletics +13, Deception +15, Intimidation +17, Society +11, Stealth +13, Thievery +15
CHA +4
CON +2
DEX +4
INT +2
STR +4
WIS -1

AC 26; Fort +13, Ref +17, Will +10
HP 104
Speed 25 feet

Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.


Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.


Melee Shortsword +18 (Agile, Magical, Versatile S), Damage 1d6+10 Piercing
Melee Sling +18 (Propulsive, Reload 1), Damage 1d6+8 Bludgeoning

Occult Innate Spells DC 22, attack +14
Sigil(Rank 1)
Paranoia(Rank 2)

Light Blindness