Hill Giant

Creature 7
commonChaoticEarthEvilGiantHumanoid
Perception +13; Low Light Vision
Skills Athletics +19, Intimidation +11
CHA +0
CON +4
DEX +0
INT -2
STR +6
WIS +2

AC 24; Fort +17, Ref +12, Will +13
HP 140
Speed 35 feet

Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.


Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.


Melee Greatclub +19 (Backswing, Reach 10, Shove), Damage 1d10+14 Bludgeoning
Melee Fist +19 (Agile, Reach 10, Unarmed), Damage 1d6+4 Bludgeoning
Melee Rock +19 (Brutal), Damage 1d8+14 Bludgeoning

Catch Rock
Throw Rock