Hellknight Sea Brigade
Creature 9commonAnimalHumanHumanoidTroop
Perception +18
Skills Acrobatics +15, Athletics +20, Intimidation +19, Religion +14, Society +14
CHA +3
CON +4
DEX +1
INT +2
STR +7
WIS +2
AC 29; Fort +20, Ref +15, Will +18
HP 155 troop defenses
Resistances Mental 5, Slashing 5
Weaknesses Area Damage 8, Splash Damage 8
Speed 25 feet
A Hellknight cavalry brigade consists of several Hellknights and a single field-maralictor, all wearing the distinctive armor of their order and wielding lances. The maralictor speaks for the brigade, questioning travelers the brigade encounters and barking orders. A Hellknight brigade is typically based at a keep or other fortification controlling an area measured by a day's ride in every direction—about 25 miles. Farther-ranging missions are possible but require substantial logistical support.
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.