Hellknight Field-Maralictor

Creature 8
commonHumanHumanoid
Perception +15
Skills Athletics +19, Diplomacy +14, Intimidation +18, Society +15
CHA +1
CON +3
DEX +3
INT +0
STR +4
WIS +2

AC 27 ((29 with shield raised)); Fort +16, Ref +16, Will +15
HP 130
Speed 25 feet

Elite fighters from the lowest ranks of nobility, knights are proud champions of their court. Unlike other nobles, knights must earn their title through loyalty and strength-of-arms rather than inheritance. Ideals such as chivalry, honor, and virtue are associated with knights but not all meet such romantic standards.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Melee Bastard Sword +20 (Magical, Two Hand D12), Damage 1d8+12 Slashing
Melee Spear +19, Damage 1d6+12 Piercing
Melee Spear +19 (Thrown 20), Damage 1d6+12 Piercing
Melee Gauntlet +19 (Agile, Free Hand), Damage 1d4+12 Bludgeoning

Reactive Strike