Hellknight Dragoon Squad
Creature 9uncommonHumanHumanoidTroop
Perception +18
Skills Athletics +20, Intimidation +20, Religion +18, Society +14, Survival +16
CHA +2
CON +4
DEX +1
INT +2
STR +7
WIS +3
AC 28; Fort +21, Ref +15, Will +18
HP 150
Weaknesses Area Damage 6, Splash Damage 6
Speed 25 feet
Some fugitives are so dangerous or numerous that they warrant a whole Hellknight squadron who can ride after quarry and dismount to give chase in crowded settlements. These Hellknights wield flails as capably as they wield fear, using both to subdue and restrain foes.
+2 Circumstance Bonus to Saves vs Fear Effects
Troop Defenses
Troop Movement