Harpy Skeleton

Creature 5
commonEvilMindlessSkeletonUndeadUnholy
Perception +9; Darkvision
Skills Acrobatics +11, Intimidation +13
CHA +4
CON +2
DEX +4
INT -5
STR +4
WIS +0

AC 22; Fort +11, Ref +15, Will +9
HP 60 void healing
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Speed 20 feet, Fly 40 feet

A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.


Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.


Melee Talon +15 (Agile, Unarmed), Damage 2d6+7 Slashing
Melee Club +15, Damage 1d6+7 Bludgeoning
Melee Club +15 (Thrown 10), Damage 1d6+7 Bludgeoning

Void Healing