Guide

Creature 4
commonHumanHumanoid
Perception +14
Skills Athletics +12, Nature +8, Stealth +10, Survival +12
CHA +0
CON +2
DEX +1
INT +1
STR +4
WIS +3

AC 20; Fort +14, Ref +8, Will +11
HP 60
Speed 25 feet

Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.


Melee Greataxe +12 (Sweep), Damage 1d12+8 Slashing
Melee Fist +12 (Agile, Nonlethal, Unarmed), Damage 1d4+8 Bludgeoning
Melee Composite Shortbow +9 (Deadly D10, Propulsive, Reload 0), Damage 1d6+6 Piercing