Grave Hag
Creature 9uncommonChaoticEvilHagHumanoid
Perception +18; Darkvision
Skills Arcana +19, Athletics +19, Crafting +17, Deception +17, Medicine +18, Occultism +19, Society +17, Stealth +18
CHA +4
CON +4
DEX +3
INT +6
STR +6
WIS +3
AC 28; Fort +19, Ref +16, Will +18
HP 155
Weaknesses Cold Iron 10
Speed 25 feet
Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid-they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.
Hags are surprisingly diverse, both in abilities and in their terrain.
Melee Claw +21 (Agile, Magical, Unarmed), Damage 2d8 + 10 Slashing
Melee Grave Ray +18 (Occult), Damage 2d12 + 10 Void
Occult Innate Spells DC 29, attack +19
Animate Dead(Rank 1)
Death Knell (At Will)(Rank 2)
Bind Undead(Rank 3)
Vampiric Touch(Rank 3)
Abyssal Plague(Rank 5)
Cloudkill(Rank 5)
+1 Status to All Saves vs. Magic
Grab