Ghost Mage
Creature 10commonGhostIncorporealSpiritUndeadUnholy
Perception +17; Darkvision
Skills Arcana +22, Intimidation +22, Stealth +21
CHA +6
CON +0
DEX +3
INT +6
STR -5
WIS +3
AC 27; Fort +16, Ref +19, Will +22
HP 135 rejuvenation, void healing
Resistances All Damage 10
Speed 0 feet, Fly 25 feet
A wizard who died with work incomplete might become a ghost mage.
When some mortals die through tragic circumstances or without closure, their souls can linger and haunt a locale significant to them in life.
Melee Ghostly Hand +21 (Agile, Finesse, Magical), Damage 2d8+12 Void
Arcane Innate Spells DC 29, attack +23
Detect Magic(Rank 1)
Enfeeble(Rank 1)
Figment(Rank 1)
Prestidigitation(Rank 1)
Read Aura(Rank 1)
Telekinetic Hand(Rank 1)
Dispel Magic(Rank 2)
Telekinetic Maneuver(Rank 2)
Blindness(Rank 3)
Veil of Privacy(Rank 3)
Suggestion(Rank 4)
Vision of Death(Rank 4)
Hallucination(Rank 5)
Howling Blizzard(Rank 5)
Void Healing